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IDEA how to increase Second Life user retention rate - Codename: [ Guardians Of Second Life ]

The idea is to simulate the old SL Mentorship program that focused on helping new SL users get fast in love with SL.

This time they would get paid L$ for mentoring work.

The name of the program: Guardians Of Second Life -
SL Guardians

5% on top of every fish & coin value from budgets would go to into SL Guardians POT ( just like local FISHPOT in buoys ).

The size of the POT would be transparently displayed on a website for everyone to see at any time.

Guardians would pick new SL users from Second Life starter areas / islands and register them as under their protection for 1 to 2 weeks. They would use special HUD developed for this purpose and it would only pay SL Guardians for actual time spent with the users under their protection / mentorship.

Gold & Fish Hunt players don't loose any % from their fish or Gold. And for the land owners the 5% that instead of going to fishers and hunters would go to SL Guardians (that help solving the biggest problem Second Life has - users retention in this environment).

So many people that sign up for SL account and then log into drop out right away because they don't find anything interesting to do and don't find any interesting community to belong and get integrated into.

This would be the main job of our SL Guardians to fix and solve to make Second Life grow in users and its virtual economy that we all so depend on. Because without growth of virtual economy there is no virtual economy.

 

 

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Replies (6)
  • I suggest this be designed as an Opt In system. I can se the biggest complaint being that  "I bought it as a 30% commission and its effectively now 35%" arguments.

    Don't get me wrong, I like the idea, I like the initiative. But I can see there being some grumbling.

    What I suggest is this: For legacy buoys and coins, make it an opt in,  with some benefit towards their Land Points for doing so.

    Now, for newly sold buoys, this becomes built in and mandatory. That is, when they buy the buoy or coin, this extra 5% is added to current commission, and that is clearly listed on the marketplace when they buy the buoys.

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    • I suggest this be designed as an Opt In system. I can se the biggest complaint being that  "I bought it as a 30% commission and its effectively now 35%" arguments.

      Don't get me wrong, I like the idea, I like the initiative. But I can see there being some grumbling.

      What I suggest is this: For legacy buoys and coins, make it an opt in,  with some benefit towards their Land Points for doing so.

      Now, for newly sold buoys, this becomes built in and mandatory. That is, when they buy the buoy or coin, this extra 5% is added to current commission, and that is clearly listed on the marketplace when they buy the buoys.

      Got to agree with Skree here.

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      • How about if its all buoys and Gold Hunt parcels are included by default and with opt out possibility? So that those that would not want their buoy or coins participate in can be simply taken out of?

        smile

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        • That would also work.

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        • I think picking up new SL users from Second Life starter areas and the islands and introducing them to the fish hunt and LGH games would be a very good idea. I know when I first started my very first account in secondlife back in 2011 I ended up pretty much quitting Sl for many years. When people are new to secondlife things can be very confusing and it was hard learning how to do some things. However when I started my new account I did so because I had friends who promised to show me how to play secondlife and I was guided then. I think some people quit secondlife when they feel as though they can't earn anything, while others quit  because they don't receive the help and guidance of how to play things and do stuff. I think having guardians that find newbies and guide them would be a great idea to have. 

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          • I vaguely remember joining around that time as well, and I also quit pretty quickly. My second go-around I accidentally took my pants off and couldn't figure out how to put them back on, and almost left forever XD 

            Even after I came back, it's not likely that I would have stuck around if I hadn't found the people that I did on my second day in SL. I love the idea of a mentoring program!

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